Flowers and Deities Achievements
Fifteen Steam achievements. A thicker tablet. No fake trophy list.
Launch notes say the Achievement system is now available. The Steam store lists 15 achievements for Flowers and Deities. That is the whole official count we will repeat. This page will not invent trophy names, hidden percentages, or “unlock X by killing Y with a sickle” steps we have not seen in a public post. If a site shows a 40-row achievement wiki the week after launch, they guessed.
Use Steam’s overlay for the live list. Use the in-game Statistics Tablet after a campaign for the numbers that actually happened. Use this page for the hunting habit.
What 1.0 actually added
The 14 August 2026 launch post grouped achievements with the new Statistics Tablet. After you finish a campaign, the tablet is supposed to show detailed statistics. That is the tool for “how many captures, how many shades, how many stages.” Achievements are the Steam-facing badges on top of that. They are not a second campaign.
Hidden arenas and champion phantoms unlock after you clear the 6×5. If any of the 15 badges smell like “finish the grid” or “win a hidden arena,” the walkthrough is How to Beat the Campaign, not a cheat sheet. We will not mark which of the 15 that is until a public description exists.
How to hunt without spoiling a run
Play a real lane first. Difficulty and Saves explains why Thorned Path is the learning campaign. A trophy run that rerolls origins every twenty minutes will not teach you Favor, and it will not fill the tablet with anything you can read.
Then vary one axis at a time. One faith from Origins and Faiths. One capture plan from How to Recruit. One shade-heavy blood plan from How Blood Works. If an achievement is tied to Slave Hunting, Feather Ornaments, or a specific faith, those systems are documented. The badge text in Steam will tell you which door to open. We will not guess the door.
Custom Battle from the Next Fest demo was a sandbox. Do not assume it still grants campaign achievements in 1.0. If the overlay does not tick after a custom fight, believe the overlay.
What we will not publish
No estimated unlock times. No “easiest 15 in order” list built from thin air. No codes. Flowers and Deities is a paid single-player Steam game. Achievements are not a battle pass.
When Steam or the studio publishes the 15 names in a news post, this page will name them and link the matching guide. Until then, the honest help is: finish a campaign, open the tablet, open the overlay, and use Controls if you cannot read the UI. Raise the scaler to 3 if the tablet looks like a legal exhibit.
After the badges
A completed tablet is better homework than a completed overlay. It tells you whether you actually used blood or just won with a fat frontline. Take those numbers into the run planner and the Units Tier List. If you only chase 15 ticks, you will miss the reason the game exists: another faith, another hidden arena, another Forge bundle that should not have worked.
The review already warned that runs are long. Achievement hunting makes them longer. Budget an evening. Turn on Low-End Mode if the Underworld is the last badge-shaped map you have not entered. Then go play, and let Steam keep the list.
Frequently Asked Questions
Quick answers drawn from the current Steam build.
How many Flowers and Deities achievements are there?
Steam lists 15. Launch notes say the achievement system shipped with 1.0. We do not invent the names.
Where do I see detailed run stats?
The Statistics Tablet after a campaign, plus Steam’s overlay for the 15 badges.
Do demo or Custom Battle fights unlock 1.0 achievements?
Demo saves do not continue. Do not assume Custom Battle grants campaign badges. Check the overlay.
Is there an achievement for codes or multiplayer?
No. The game has no redeem codes and no matchmaking. Achievements sit on the single-player campaign.